2D/3D Game Artist – Environment, Contract
Job Description:
- Build environments for current and unannounced game titles across VR, PC, and console
- Shape the look, feel, and style of games and influence art direction
- Create stylized 2D/3D environments, environment props, and other game assets
- Optimize environments for the performance requirements of VR, PC, and console platforms
- Implement and configure materials, shader graphs, lighting, prefabs, addressables, and asset profiling in Unity
- Contribute to environment design through blockouts, player flow, sightlines, and readability
- Create marketing assets including 2D assets, trailers, and store art
- Collaborate with artists and developers to improve the game
Requirements:
- Technical art ability in Unity, including materials, shaders, lighting, and asset optimization across multiple build targets
- Comfortable with code in the Unity Editor
- Multi-platform experience across VR headsets, PC builds, and console targets
- Ability to take a space from gray box to shipped and make deliberate player-movement design choices
- Experience using Blender, Unity, Figma, and Adobe
- Creative and imaginative design skills, emphasizing unique characters and atmospheric environments
- Availability during US EST or PST time zones for team collaboration
- Bonus: quick 2D concept art or hand sketches
- Bonus: Editor tooling that speeds up the art team
- Bonus: experience with AI-assisted art or pipeline tools
Benefits: